I am zoomed in a lot for emphasis, yes, but the issue wasn't that the filtering/aliasing was "too blurry", but rather I didn't want filtering/aliasing AT ALL. Anyways, thanks, it seems that when creating a new bitmap font or dynamic font, and loading an .otf/.ttf font for the font data, the filtering/aliasing goes away. There appears a "use filter" option that's off by default when doing that.
I couldn't find anything within the project settings that I think would help except maybe "gpu pixel snap" under General\Rendering\2d, which sounds like it could be useful for moving text (if I'm correctly understanding what that option does), thanks.