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+1 vote


I am trying to make a RigidBody2D that can collide with other RigidBodies, but cannot push them or move them around. Is this currently possible?


Godot version 3.4
in Engine by (75 points)

add a code to other "rigidbody". don't move if it collides with "player"

1 Answer

0 votes

You might want to look at collisions layers (or collision masks? I can't remember what they're called)

You can set it so that object A collides with object B, but not the other way around.

by (1,346 points)
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