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0 votes

I'm using a TextureButton, and want a click noise to play whenever I hover my mouse over the top of it. How would I do it without it spamming the sound? (I turned off looping by the way)


Godot version 3.4.2
in Engine by (12 points)

Dİd you use Signal ?
and show the code. just that part

1 Answer

+1 vote

easiest way is to have a bool variable that you set to true on mouse enter, and false on mouse exit...

var playedSound = false

func myMouseEnter(event):
  if not playedSound:
     playedSound = true

func myMouseExit(event):
   playedSound = false
by (1,346 points)
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