Is it possible (possibly with a particle shader) to destroy particles if they leave the AABB bounds of a box? I'm getting the AABB bounds from a MeshInstance I want them to only be visible in but I’m not sure how to keep individual particles from leaving it, can it be done with a particle shader somehow? I'm also using an actual material shader on the particles themselves for visual effect, so presumably that would need to be merged with the converted particle shader?