Transparency masks cancel each other

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:bust_in_silhouette: Asked By grognard3

I have a scene which consists of a large purple square which I’m applying a transparency layer to by using a child 2DLight with the Mode set to Mask. This creates unique shapes based on the loaded 2DLight texture.
I would like to create a new instance of the scene as a drag preview, but the problem I’m encountering is that the shape transparency masks of the 2DLight conflict with each other and cancel-out the transparency (pictures below). Any ideas on how to resolve this transparency conflict? Thanks!!
basic shape
conflicting overlap
Once overlap space is cleared, the shapes look fine

Ok, I mostly got it figured out. In case anyone is having trouble with this, I needed to set the Item_Cull_Mask property in the drag preview Light2D to a value different from my stationary objects. That makes the transparency affect only the dragging object

grognard3 | 2022-02-11 02:52