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Asked By | Sms_Gamer |
How would I detect if a Vector3 is inside a shape?
I see many solutions for 2D physics, but I can’t find a solution for 3D physics.
Is there something like Geometry.IsPointInPolygon but for 3D Shapes instead?
I’m only using BoxShapes, although they are being rotated and scaled so using AABB isn’t a viable solution (unless there’s something I’m missing)
I’ve been at this for far too long now and decided it best to just ask