Well, I'm kind of confused by the damp, I think that on other physics engines is different or scaled up (and the way mass affects the damp is weird).
Not sure how will be the best combination, you may need to put your ragdoll on horrible situations and see how reacts to different settings, use live edit too, that will be faster to test.
I use to override all the physics settings with a huge area with space override (replacing damp, gravity), maybe is not the optimal method but that way I have a quick access to some general physics settings on the editor.
Oh, and high friction may help some parts to get stuck on surfaces