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0 votes

I want to place a breakpoint, and when the code stops at that point, I can enter some script in the console to test something.
How can I achieve this in Godot?

in Engine by (12 points)

1 Answer

0 votes

Sadly there is no such feature currently implemented. You might be able to hack your way in by instancing a GDScript class on the fly with user input as content, instead of using a breakpoint.

by (1,311 points)
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