Two questions about multiplayer and objects purchasing

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:bust_in_silhouette: Asked By Rob1980

Hi everyone!

I’m developing a game that should provide the multiplayer mode and virtual objects purchasing.

About that, I have two questions to ask.

Multiplayer mode: in case I had the ambition to involve a large number of players, I’ll be inevitably forced to spend money to rent servers, or there is a free solution?

Objects purchasing: in Godot, is it possible to develop a purchasing function even for pc games, or that’s applicable only to in-app products?

Thank you for your answers!

:bust_in_silhouette: Reply From: kelaia

1° - Free… No, you can use Heroku free plan but that is only for non-commercial apps.
2° - Theoretically yes you can. Do you want to create an e-commerce with Godot? If you can do that out of Godot than you can also do that within Godot. But there are no previous cases that you can use as base to simplify the process.

I must warn you about one thing, the high-level multiplayer API is not the best way to create an online game. That can be safely used only for LAN games (where you, as the dev, has nothing to lose with cheats/hacks).

Thank you so much! :slight_smile:

Rob1980 | 2022-02-14 16:41