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Asked By | ichster |
According to High Level Multiplayer, rpc() calls (rather than rpc_unreliable() calls) are stated to be guaranteed to arrive on peers. However, the NetworkedMultiplayerPeer being used in the example, NetworkedMultiplayerENet, only uses UDP. So I am confused as to how the RPC calls are guaranteed to arrive if the PacketPeer is not using TCP? Are they just resent until they arrive, and can I trust the arguments that arrive on the RPC function?