Matrix from Adobe Animate Texture Atlas exported json to Godot Matrix

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By milkyooo

Hi, I have this matrix exported from Adobe Animated Texture Atlas json exported file :

"Matrix3D": {
                                                    "m00": 0.034698486328125,
                                                    "m01": 0.0,
                                                    "m02": 0.0,
                                                    "m03": 0.0,
                                                    "m10": 0.0,
                                                    "m11": 0.034698486328125,
                                                    "m12": 0.0,
                                                    "m13": 0.0,
                                                    "m20": 0.0,
                                                    "m21": 0.0,
                                                    "m22": 1.0,
                                                    "m23": 0.0,
                                                    "m30": -10.55,
                                                    "m31": -6.3,
                                                    "m32": 0.0,
                                                    "m33": 1.0
                                                }

I would like to use it to move a node, how can I do it please ?

I tried :

	var trsf_2 = Transform(
Vector3(sbl_matrix_2.get("m00"), sbl_matrix_2.get("m01"), sbl_matrix_2.get("m02")),
Vector3(sbl_matrix_2.get("m10"), sbl_matrix_2.get("m11"), sbl_matrix_2.get("m12")),
Vector3(sbl_matrix_2.get("m30"), sbl_matrix_2.get("m31"), sbl_matrix_2.get("m32")),
Vector3(sbl_matrix_2.get("m03"), sbl_matrix_2.get("m13"), sbl_matrix_2.get("m33"))
)
				
	node_test_2.set_global_transform(trsf_2)

But it seems, the matrix is wrong or I’m using it wrong, I don’t know.