Aaah, I see, make sense, so, in this case all tiles with a -1 tile above them are suitable for the spawn
I have trouble using PoolVector2Array tho
usedTiles = get_used_cells()
gives me the list when I print it, but print(usedTiles[0])
gives me:
"Invalid get Index '0' (on base: Array)
However, var array = PoolVector2Array([Vector2(1,2)])
+ print(array[0])
do print 1,2 in the console