0 votes

I would like to export a huge file depending on locale. I have a HUGE (~5mo) file for each languages supported. They are additional ressources and not localization. The issue is, when I export my game for the playstore or appstore the app size is huge because of thoses file. I would like to only export file related to the target locale.

I tried to put the locale dependant content inside a .po file. It works, I can load it in Godot. But my question is, will the playstore or appstore only include the user device localization file on app download? Or will it contains all the .po file (huge game load + app size)?

Do you see any other way to make this works?

Godot version 3.4.2
in Engine by (16 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.