Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | newgodot_user |
extends KinematicBody2D
const SPEED = 52.5
const GRAVITY = 10
const JUMP_POWER = -200
const FLOOR = Vector2(0, -1)
const POWERBEAM = preload("res://Power_Beam.gd")
var velocity = Vector2()
var on_ground = false
func _physics_process(delta):
if Input.is_action_pressed("right"):
velocity.x = SPEED
$AnimatedSprite.play("run")
$AnimatedSprite.flip_h = false
elif Input.is_action_pressed("left"):
velocity.x = -SPEED
$AnimatedSprite.flip_h = true
$AnimatedSprite.play("run")
else:
velocity.x = 0
$AnimatedSprite.play("idle")
if Input.is_action_just_pressed("jump"):
if on_ground == true:
velocity.y = JUMP_POWER
on_ground = false
if Input.is_action_just_pressed("'hoot"):
var powerbeam = POWERBEAM.instance()
get_parent().add_child(powerbeam)
velocity.y += GRAVITY
if is_on_floor():
on_ground = true
else:
on_ground = false
if velocity.y < 0:
$AnimatedSprite.play("jump")
else:
$AnimatedSprite.play("fall")
velocity = move_and_slide(velocity, FLOOR)
I’ve been following UmaiPixel tutorials (on part 5) and for some reason, it gives me this error. My Godot version is 3.0, but his Godot version is 3.0.6. Is that why?
This = const POWERBEAM = preload(“res://Power_Beam.gd”)
or
this = const POWERBEAM = preload(“res://Power_Beam.tscn”)
gd and tscn
ramazan | 2022-02-28 09:50
The problem is likely as answered.
Aside from that, I would advise you update your Godot version later, Godot 3.0 was released 4 years ago, now the engine is version 3.4.3 and had tons of improvements.
Zylann | 2022-02-28 14:05
Well, I would have followed with the current version I have (3.4.2) but the tutorial pretty much called for Godot 3, as there were errors if you used Godot 3.1 so I had to download an older version. (PS nearly done with the tutorial)
newgodot_user | 2022-02-28 14:17