Here's my code:
public class DialogBox : NodeLinker
public override Godot.Collections.Array _GetPropertyList()
Godot.Collections.Array properties = new Godot.Collections.Array();
EditorProperty editorProperty = new EditorProperty();
editorProperty.Name = "Test";
If I add [Tool] keyword to my class, the following occurs in the inspector:
I'm guessing that i'm not providing the right type in the Array, for it to appear like that, what are the expected contents returned in the array of _GetPropertyList(), and if it is EditorProperty, how do I set its flags and type?
Alternatively, if I were to do the same in my NodeLinker parent script, nothing appears in the inspector, is this intended behavior? If you try to use [Export] on a parent, it works correctly however.