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Asked By | _bjork |
Here’s my code:
public class DialogBox : NodeLinker
{
public override Godot.Collections.Array _GetPropertyList()
{
Godot.Collections.Array properties = new Godot.Collections.Array();
EditorProperty editorProperty = new EditorProperty();
editorProperty.Name = "Test";
properties.Add(editorProperty);
return properties;
}
}
If I add [Tool] keyword to my class, the following occurs in the inspector:
I’m guessing that i’m not providing the right type in the Array, for it to appear like that, what are the expected contents returned in the array of _GetPropertyList(), and if it is EditorProperty, how do I set its flags and type?
Alternatively, if I were to do the same in my NodeLinker parent script, nothing appears in the inspector, is this intended behavior? If you try to use [Export] on a parent, it works correctly however.
for more info on this, I got the information from here
_bjork | 2022-03-02 16:58
i’ve found out how to do it in this post here
however, the inheritance issue still persists, when applying _GetPropretyList to the parent and marking that script as a [Tool] nothing happens
_bjork | 2022-03-02 17:56