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0 votes

I have a KinematicBody2D player node in which I want to check 'if the player is not colliding with anything, run code' but I can't figure out how. I am new to Godot so detailed explanations will really help me out. Thanks in advance

Godot version 3.4.2
in Engine by (14 points)

1 Answer

0 votes

I havent used this myself but if you use the code

if not is_colliding():
    do your code here

this should work. You could put this in

func _process(delta):

which will automatically run each frame so you will always be checking. This will take up processing time each frame though so I dont know if this will slow down the game at all.

by (3,328 points)

Sorry I should also have mentioned this will only work in a script on a node with the is_colliding(): function built in so for instance have raycasts in your player scene which can detect contact.

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