onready var timer = get_node("Timer")
error (6,1): The method "get_node" isn't declared in the current class.
The Ship class in my code extends KinematicBody2D, and is not attached to any actual node in the scene tree (though for what I understand that shouldn't be a problem). The Enemy script is sitting on a KinematicBody2D node in my scene.
I checked and found out that the problem is still there for methods other than just getnode (lookat doesn't work either).
I've already tried restarting Godot in case it just didn't update everything correctly but the problem is still there.