This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

Hi, I'm having a problem finding the "onbodyentered" signal on the inspector. My player, whose root node is a KinematicBody2D node, doesn't seem to have any signals related to KinematicBody2D. It's neither on the inspector nor anywhere on the engine. :(

Godot version 3.4.2
in Engine by (15 points)

1 Answer

+1 vote
Best answer

KinematicBody2D does not have body entered/exited signals. That's not how kinematic bodies work.

Please see
for details on how to use kinematic bodies and how to detect collisions.

by (22,191 points)
selected by

Thanks for your answer :)

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.