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Hi, I'm having a problem finding the "onbodyentered" signal on the inspector. My player, whose root node is a KinematicBody2D node, doesn't seem to have any signals related to KinematicBody2D. It's neither on the inspector nor anywhere on the engine. :(

Godot version 3.4.2
in Engine by (15 points)

1 Answer

+1 vote
Best answer

KinematicBody2D does not have body entered/exited signals. That's not how kinematic bodies work.

Please see https://docs.godotengine.org/en/stable/tutorials/physics/using_kinematic_body_2d.html
for details on how to use kinematic bodies and how to detect collisions.

by (22,191 points)
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Thanks for your answer :)

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