KinematicBody2D signals are not showing on the inspector.

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:bust_in_silhouette: Asked By grenouille

Hi, I’m having a problem finding the “on_body_entered” signal on the inspector. My player, whose root node is a KinematicBody2D node, doesn’t seem to have any signals related to KinematicBody2D. It’s neither on the inspector nor anywhere on the engine. :frowning:

:bust_in_silhouette: Reply From: kidscancode

KinematicBody2D does not have body entered/exited signals. That’s not how kinematic bodies work.

Please see Using CharacterBody2D/3D — Godot Engine (stable) documentation in English
for details on how to use kinematic bodies and how to detect collisions.

Thanks for your answer :slight_smile:

grenouille | 2022-03-13 23:06