How do I integrate the mecab library into godot via gdnative?

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:bust_in_silhouette: Asked By hidemat

I know this is a tricky question to ask, but I don’t quite know how to achieve this. This is the repository:

It is a library for morphological analysis in japanese written in c++. I’m relativaly familiar with gdnative, and how to write c++ code for godot in it.

But when looking at the mecab repository I don’t quite know how to approach it.

Can anyone give me a nudge in the right direction?