The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

E 0:00:08.217 disconnect: Attempt to disconnect a nonexistent connection to signal 'renamed' in [Label:4864], with target 'childrenamedcallback' in [TabContainer:1368].
<C++ Error> Condition "signalisvalid" is true.
<C++ Source> core/object.cpp:1569 @ _disconnect()

I started receiving this error when I placed my inventory scene into a tab container.
It seems removing the drag preview in my inventory stops the error. How can I fix this error?

Godot version 3.3.4
in Engine by (16 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.