Time Freezing Collider Help

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By RoomofRR
:warning: Old Version Published before Godot 3 was released.

I currently have the game set to set_pause() on the game and gave the player and tilemap colliders to process however when in the pause state no colliders work. How do I make the colliders still work in the pause mode?

I think this tutorial might help :slight_smile:
http://docs.godotengine.org/en/latest/tutorials/engine/pausing_games.html?highlight=pause

DodoIta | 2017-03-15 17:54