Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | RoomofRR | |
Old Version | Published before Godot 3 was released. |
I have currently an AI that follow a player through a path using nav mesh but it collides with other enemies or pillar ups. How can It know to go around the enemy to goto player. Thanks.
Also how can two kinematic body colliders collide with out the dragging?