[Programming 2D] AI That doges/walk around other enemies while following nav mesh.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By RoomofRR
:warning: Old Version Published before Godot 3 was released.

I have currently an AI that follow a player through a path using nav mesh but it collides with other enemies or pillar ups. How can It know to go around the enemy to goto player. Thanks.

Also how can two kinematic body colliders collide with out the dragging?