0 votes

I'm trying to change the animation, like this (but it's going wrong):

  onready var raycasts = $raycasts

   func _set_animation():
var anim = "Idle"

if !is_grounded:
    anim = "Jump"
elif velocity.x != 0:
    anim = "Run"

if $anim.assigned_animation != anim:
Godot version 3.4.3
in Engine by (12 points)

1 Answer

0 votes

Use this metod(.animation metod), for example:

$anim.animation = "Idle" 

So, this code example can be usefull for you:

func _process(delta): # USE THE FUNCTION YOU LIKE
   if !is_grounded:
      $anim.animation = "Jump"
   elif velocity.x != 0:
      $anim.animation = "Run"

I hope it works for you! =)

by (18 points)
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