Hi, I am trying to make a simple 2D platformer but i am running in some issues.
I want to use a tilemap for my terrain but after converting my tiles into a tileset the hitboxes (StaticBody2D with CollisionShape2D or CollisionPolygon2D) seem to be offset by 16 pixels. I checked all scaling factors of the tilemap, tiles and hitboxes and none of them is scaled so I am confident that that is not the problem.
Does anybody have ideas what the problem could be or where I could set an global offset for my tilemap ?