The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

This is for UDP from the actual example.

func _process(delta):
    while socket.get_available_packet_count() > 0:
        data = socket.get_packet().get_string_from_utf8()
        stored_value = data

This is for UDP part, but what about websocket? I'm currently converting from UDP to Websocket. This is only one that halts me from convert.

Godot version 3.4
in Engine by (82 points)

Bump

Still waned to see if it is exist for websocket

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.