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0 votes

This is for UDP from the actual example.

func _process(delta):
    while socket.get_available_packet_count() > 0:
        data = socket.get_packet().get_string_from_utf8()
        stored_value = data

This is for UDP part, but what about websocket? I'm currently converting from UDP to Websocket. This is only one that halts me from convert.

Godot version 3.4
in Engine by (82 points)


Still waned to see if it is exist for websocket

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