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–3 votes

When the caracter slash with an axe, the stamina bar's (wich is a TextureProgress) value -= 30. And I created a Timer node, wich used for wait like two seconds after the slash, to refil. It works, but ONLY at the first time, after that the stamina immediately refils. Do you have any idea, how to solve this probelm?

Godot version 3.2
in Engine by (18 points)

Maybe the collision happens once
did you use signal = exit_body (or area)

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