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Asked By | ryanrom5 |
Hello Everyone,
I’ve successfully implemented a keybindings menu for the player in my game. They are able to select from a list of predefined actions and assign any key/gamepad button they wish to that action.
However, the functions I’ve used to create this functionality, like: “action_add_event(action, event)” assign only one event to the action. Is there a function that will help me assign (for ex) “Shift + W” to an action?
I know I can manually assign “Modifier + key” directly to the Input Map myself, and I can also manually check is_key_pressed() through code, but both of these solutions won’t allow for the player to choose their own keybindings because it either forces the modifier key to the action, and/or relies on the default map I give them from the start.
Are there any hidden techniques or secret functions that can help with this?
Thanks in advance!