The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

+1 vote

I am using this code

var shape: PoolVector2Array  = [Vector2(0,0), Vector2(0,70), Vector2(70,0), Vector2(70,70)]

which gives error because of not having same type. I used this because OccluderPolygon2D has PoolVector2Array Polygon

Godot version 3.4
in Engine by (37 points)

1 Answer

0 votes

You need create a new OccluderPolygon2D resource and in this new resource you pass the PoolVector2Array with the points

var light_occluder =
var occluder_polygon =
occluder_polygon.polygon = PoolVector2Array([Vector2(0,0), Vector2(0,70), Vector2(70,0), Vector2(70,70)])
by (62 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.