Rigidbody get_floor_normal

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:bust_in_silhouette: Asked By pixlmoon

I’m working on a nice and simple rigid body character controller, but I’m having 1 issue, aka slopes. Does anyone have a work-around for this, or even just how to get a floor normal?

I will ignore any answer saying that I should use kinematic or character bodies. The reason I am making this is to prove that rigid body controllers are as good as kinematic ones.