I try to make a programm exclusively in C# with Godot, since I come from Unity and also I don't want to mix GDScript and C#
I would love to use GDNative Plugins for example Geodot:
https://github.com/boku-ilen/geodot-plugin
The Issue is, that the Namespace Geodot is not known in Mono. I suppose because there are no Mono Bindings or Glue.
How can I achieve Mono Compatibility with this (or any) Plugin of that sort? What are the steps? I'm experience with coding and compiling the engine, but I'm stuck here.