Noob question (college freshman programmer)
May I ask how do you make an enemy detect the player using RayCast2D?
The NPC I made is just walking endlessly unless it hits a wall/object/KinematicBody2D) or it's on an edge, then it will go the other way. And I don't want it to go the other way if it hits a KinematicBody2D..
I am not well-versed in Godot Scripts, so it would help me a lot in this project (a group project required to pass this course) if someone can share their knowledge with me.
I'm using C# with this Godot