The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

Ok, so I know there is a flip_h function, but I have a spritesheet with separate frames for player's left and right idle animations and I want to use them separately instead of just flipping one of them.

Godot version 3.4.4
in Engine by (32 points)

1 Answer

0 votes

If you want the your player to face right while playing idle animation then under the if statement that triggers the to play the idle animation, type

Sprite.flip_h = false

Note that sprite is just an onready variable I created for this example and is not built in godot

by (73 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.