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0 votes

Ok, so I know there is a flip_h function, but I have a spritesheet with separate frames for player's left and right idle animations and I want to use them separately instead of just flipping one of them.

Godot version 3.4.4
in Engine by (32 points)

1 Answer

0 votes

If you want the your player to face right while playing idle animation then under the if statement that triggers the to play the idle animation, type

Sprite.flip_h = false

Note that sprite is just an onready variable I created for this example and is not built in godot

by (73 points)
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