The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I am fairly new to this engine and this is the first time its happening to me. I am unable to add sprite frames from the Sprite Node into the AnimationPlayer Node.

Everytime i press the key symbol, it throws an error:

editor/animationtrackeditor.cpp:3672 - Condition "!root" is true.

Godot version 3.4.4 stable mono
in Engine by (22 points)

Does a restart of Godot fix anything?

no that didnt work. i even restarted my pc, the problem persists.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.