0 votes

Hello. I have a shader that limits the color palette to the NES colors in order to mimic the fade transition style of the era.

PasteBin Copy of the Shader

When running on windows, everything looks as if it should. No issues whatsoever.

enter image description here
enter image description here

The problem comes when I run the game natively on Android.

YouTube Video

For some reason the shader no longer reads the colors properly. Am I missing something?

Godot version 3.4.4 Mono Stable
in Engine by (236 points)

Forgot to mention, color values are stored in code and called when the game boots.

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