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0 votes

I'm making a game where you catch eggs into a basket. I have a point changing position and a basket attached to it. How would I make the basket to swing around depending on the position change of the point, like in real life it would on a hook?

Godot version 3.5
in Engine by (21 points)

1 Answer

+1 vote
Best answer

You need PinJoint2D. Here's a video tutorial: https://www.youtube.com/watch?v=p6HaqSVbkUw

And kidscancode covered it too: https://kidscancode.org/godot_recipes/physics/joints_2d/

by (2,159 points)
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