This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
+2 votes

Hi. Does anyone know how to recalculate normals in vertex shader using central differences, as explained here but with a noise that is an image (not generated in shader code)?

I have a grid mesh with a vertex shader for terrain displacement but the shadows are all wrong because the base mesh's normals are all pointing up. I need the normals recalculated. Please help...

Godot version 4.0
in Engine by (516 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.