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0 votes
func _forward_canvas_draw_over_viewport(viewport_control):
    var pos = terr.position
    viewport_control.draw_circle(pos,60,Color.ALICE_BLUE)

This code draws a circle in the editor viewport just in the (0,0) of the viewport, aka the upper left corner.

terr.position # returns the position on canvas

I'm going to make a plugin that allows to create polygonized terrain, and polygon2D is not an option.
I want toI draw the circle directly on the node gizmo in the viewport editor, for example. How to get the position in editor viewport?

thank you

Godot version Godot 4.a8
in Engine by (68 points)

1 Answer

0 votes

You could try using

get_camera_screen_center()

this should give you the global position of the center of the screen as shown at the time,

by (3,328 points)
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