I'm trying to retrieve the instance 'attached' to a
Is it possible through GDScript ?
Looking in the doc, it only have one uninherited attribute:
Looking in the Godot source (C++ side), FuncRef have an
id attribute, that reference the instance.
But I don't know enough about GDScript interpretation to know if this
id is available to me, or even if I should use it.
I could obviously create my own object that store a
FuncRefand the corresponding instance, but it seems not right as I know the data is somewhere over there.