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0 votes

I have a velocity vector and I need to clamp it to the top speed. I assume I can use velocity.length() to get the current speed of the character relative to its direction in the velocity vector, but how do I clamp it? You cannot set the length of a vector to a number so I cannot use the clamp function. I'm sorry if this was confusing, any help would be beneficial. Thanks

Godot version 3.4
in Engine by (599 points)

1 Answer

+1 vote
Best answer
by (22,674 points)
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Yup, that works, I'm not sure how I missed that. Thanks!

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