In Godot 3.X, use:
VisualServer.black_bars_set_images(left, top, right, bottom)
This method expects you to provide RID
s for your images, which you can obtain using RID(image_object)
.
Example usage:
var img = load("res://image.png")
func _ready():
var img_rid = RID(img)
VisualServer.black_bars_set_images(img_rid, img_rid, img_rid, img_rid)