Thank you, I saved it at path user://masterpiece.png
. It saves, and appears in the file manager, but when I try to load it as sprite texture in godot it gives this error message:
ERROR: Resource file not found: user://masterpiece.png.
at: _load (core/io/resource_loader.cpp:275) - Condition "!file_check->file_exists(p_path)" is true. Returned: RES()
This is how i load it in godot:
$Sprite.texture = load("user://masterpiece.png")
Wracked my brain for days. Still confused.
Might you know why this error appears?