How do I examine the members of a Reference-inheriting object in the debugger?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By raymoo
:warning: Old Version Published before Godot 3 was released.

One of my scripts has a function with a local variable that was created from a script that inherits Reference. In the debugger, the local variable is displayed as “[Reference:UID]”. How would I examine the member variables of the object?