The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

+1 vote

General question. Once 4.0 makes it to Beta, are there plans to optimise its performance? There are some issues with it today (as of alpha 10) it seems... The usual suspects like particles, multimeshes, pathfinding etc. seem to be performing much worse compared to 3.x.

Godot version 4.0 alfa 10
in Engine by (513 points)

1 Answer

+1 vote

Performance has not been a priority in most cases yet - it's about implementing features. Once it goes to beta, there will be a feature freeze. No new features will be permitted and all work will focus on optimization and bugfixes. That's when you'll probably see things start to improve.

by (22,191 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.