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0 votes

Hello there!

so I'm making a runner style game and I'm at the point where I need to make new "blocks" or platforms to spawn in front of the player. I was looking up how to set the position of new instances. I found a way to do it but Id need to be needing to move around a bunch of nodes2d which would also impact their children which won't work unless I make a very very ugly and inefficient file, so If theirs anyway to set the position of the new instances I would love to hear them!

Thanks ahead of time, been banging my head on the table with this one.

Godot version Godot v3.4.4
in Engine by (107 points)

1 Answer

+2 votes
Best answer

You can just set the position when you instance it:

var new_instance = my_scene.instance()
add_child(new_instance)
new_instance.position = Vector2(x, y)
by (22,191 points)
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