Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | NeoTheThird | |
Old Version | Published before Godot 3 was released. |
I’m playing around with YeOldeDM/Minesweeper from the asset lib and I encountered a weird behavior with button highlighting in Godot, but i’m not yet sure it’s a bug, so i’d like to just disable that feature for now. When I start the game and click on the tile, it gets highlighted with a blue frame that can be moved around using the arrow keys. If I now move it to an unpressed tile and rightclick another unpressed tile to plant a flag in the game, both tiles get flagged. This does not happen with left clicks, but it’s still very annoying. I’m not sure if i should file a bug with Godot or Minesweeper, but for now I’d like to disable Button Highlighting. I checked the class reference, but did not find anything. Can you help me?
[Edit:] I also filed a bug: Right-clicking a button when another button is highlighted · Issue #8193 · godotengine/godot · GitHub