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0 votes

Hello, I'm modifying a multiplayer FPS project to learn, but I can't figure out how to make that when the player reaches or pass a certain height (Y axis) dies. I added a mesh instance (No collision) that is a big sea, so I want to make that when the player falls into the water dies at a specific Y axis value, for example, Y = -25.
Here's a code in the project that kills the player at a certain distance from the Vector3.ZERO, but it's not what I want because this code kills the player at a specific distance no matter the axis:

func process(delta):
if translation.distancesquaredto(Vector3.ZERO) >= 40000:
set_state(DEAD)

I tried to use the node Area but failed, so I think that making the player dies at a certain height is simpler.

Godot version 3.4.4
in Engine by (15 points)

1 Answer

0 votes
Best answer
if translation.y >= 200:
    set_state(DEAD)

should do the trick

by (132 points)
selected by

Yes, that work perfect, thank you very much :)

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