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Asked By | druidpeter |
I want to import a collection of boxes exported from blender as .glb, so that godot imports the boxes as area nodes with the boxes attached as collision shapes to each area.
I tried applying -convcol and -convcolonly, and in both cases godot imports the .glb meshes as static_collision nodes. I can change the type of the static_collision nodes in the glb scene, but not in any inherited scene, which is a problem, because changing the node types in the original glb scene can’t be saved.
How do I do this correctly?