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0 votes

I have a .obj file in a staticbody, and I'd like to create a collisionShape with that .obj file.

Godot version 3.4.4.stable
in Engine by (67 points)

1 Answer

+1 vote
Best answer

You should be able to generate a CollisionShape3D from a Mesh. If you haven't done it already, put the *.obj file on a MeshInstance. With the MeshInstance selected in the scene tree of the editor, click on the "Mesh" button at the top of the editor viewport (it should be highlighted in green). From that drop down menu you should be able to generate a simple collision shape.

by (3,164 points)
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